Castlevania: Symphony of the Night
Dracula X: Nocturne in Moonlight in Japan Released: 1997 Systems: PlayStation (Saturn - see Japanese Versions)
Basics
Hey, according to many polls on the subject, you gamers out there think Symphony of the Night (SOTN) is the most super Castlevania title out there. Here are the results
And why not? It's the most visually stunning, most complex, most fun Castlevania game. Its only real competition could be the Castlevania 64.
SOTN starts four years after Rondo of Blood for the PC Engine. "Under the glare of a full moon," Richter Belmont vanishes. Maria Renard sets out to find him. Suddenly, Castlevania appears. This awakens Alucard; he feels the evil creep from the castle. Alucard, you remember, never exactly liked his dark side. So, he decides to venture into Castlevania.
Walk-through
SOTN is like Castlevania II: Simon's Quest in that it's more role-playing than action. You enter the castle as Alucard ,finding items and defeating enemies to advance to the next portion of the castle. As you progress, you gain experience, more ability to do magic, cast better spells, and so on. No bones about it, though, SOTN is much, much more complex than Castlevania II. So, here is a very basic listing of the areas you'll encounter.
Entrance: At first, the hall is dark. Wargs attack. The lights come on, and Death appears, who strips you of all your weapons. Alchemy Laboratory: The first bosses lie here - Gaibon and Slogra. There's a blue gem (or pendant) here that lets you open all blue doors. The blue door in this area enters into the royal chapel.
Marble Gallery: A blue door reveals switches that open floors, and a large hall of grandfather clocks leads to the clock room. Large beasts and plants attack.
Outer Wall: This is the castle's east wall. Find a switch to activate an elevator. Halfway up lies the long library. At the top, you'll find the clock tower.
Long Library: Skeletons and books attack. You find the master librarian; he'll help you - for a price.
Royal Chapel: Climb the stairs up to the bell tower in the clouds. The spectral sword - a sword, quite possessed - attacks you.
Colosseum: You get here from Orlox's quarters. Werewolves, bone dragons, and gun-wielding skeletons attack. You can have the spell for the mist form here - if you meet Richter's challenge. (He basically sends some guys after you.)
Underground Water Vein (Cave): From the marble gallery, you enter this cave. The ferryman waits on the other side of a waterfall. He'll take you to the merman statue. Hidden along this passage is the snorkel that lets you breathe under water.
The history of Castlevania: Castlevania: Symphony of the Night
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