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Thursday, April 3, 2014

Space Channel 5

Space Channel 5

It's always interesting to see game designers come up with fresh concepts for us gamers. Space Channel 5 is the perfect example of such a game. I never imagined I would be playing, or for that matter enjoying a primitive standard like this again.
Gamers assume the personality of Ulala, a 22 year old newscaster in the 25th century. Aliens have invaded Space Channel 5 and other territories across the universe. The Morolien's (as they are referred to) only objective is to make people dance. That's a fairly unique concept, isn't it? Before I go any further I must point out that Ulala is the ultimate videogame female. In other words, she's a total fox. The excellent animation provides many questionable shots of our heroine, provided by multiple camera angles. Although the angles are only questionable to the tastes of various gamers, one has to assume that Sega catered to the hormone driven youth that infests the gaming populous.

Toy Commander

Toy Commander

It must first be said that Toy Commander has managed to take the one true concept of imaginative gaming, a youth and his toys, and weave all the elements of childhood playing into the most innovative game for the Dreamcast. If you can remember being a kid, then I've no doubt that you have fond memories of playing with your toys in clever fashion and only as you could imagine. This is what toy commander offers you, the chance to be a kid again.

Speed Devils


Speed Devils

I sometimes ask myself why we must be continuously subjected to second rate racing titles, while sacrificing other proven genres. The answer is quite clear. All of the junk has to be visible so that we can easily find quality in a racing title. Such is the case with Speed Devils from Ubi Soft.

Sonic Adventure

Sonic Adventure

It's hard to believe that Sega ever got away with a cheap "mascot" imitation like Sonic. OK, calm down Sega freaks, but just in case you don't remember, Sonic was created for one purpose only, to combat Mario. Don't argue with me, it's the truth. And there's nothing wrong with that. It's standard procedure for corporations to try and one-up their competitiors with stolen ideas. One can see that Crash Bandicoot (escpecially the latest racing title) is an obvious attempt by Sony to create their own "mascot" for fans to identify their product with. Mario has never felt much of a threat from Sony and Sega's equally admirable attempts into the genre. There is no shame in being bested by a game genius like Shigeru Miyamato time and time again. One cannot deny, however, that Sonic Adventure is a masterpiece amongst platform games and a solid threat to the afforementioned plumber.

Friday, January 31, 2014

The Best and Worst Dreamcast Games (Sept 1999 to Sept 2000)

The Best and Worst Dreamcast Games (Sept 1999 to Sept 2000)


It's hard to believe that it's been a full year since Sega's 128-bit killer was unleashed. 9/9/99 will forever be burnt into our heads as the day that Sega, once again, immerged from the depths to deliver the next best thing. I was one of the thousands waiting in line at midnight to purchase Sega's monster. Games were in low supply, as Sega failed to rally the troops for the promised 20+ releases and I was left with few choices. Ready to Rumble was the first Dreamcast game that found it's way into my machine, but a short day later I was back at the dealer, trading it in on Soul Calibur. A wise move, indeed.

Me